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[[WIP.Directory | Directory]] to other WIP documents
to:
[[WIP | Directory]] to other WIP documents
February 19, 2013, at 10:25 AM CST by Nyxu - Linked to directory
Added lines 1-2:
[[WIP.Directory | Directory]] to other WIP documents
Changed lines 103-107 from:
Even without a full programmable mechanical computer, there could be a reasonable trade for people familiar with various machines to design new cards to do new patterns. (You could have automated cutters, to have machines that help build machine parts...)

!Automata

Svargan made, no soul gems.
to:
Even without a full programmable mechanical computer, there could be a reasonable trade for people familiar with various machines to design new cards to do new patterns. (You could have automated cutters, to have machines that help build machine parts...)
Changed lines 6-82 from:
You can't have steampunk without steam. So we have steam engines.
Text refers to the newest engines being compact, oil-powered models
.
This is technologically reasonable since gasoline and kerosene
generate more heat energy per pound than coal.

Depending on the how plentiful
oil is and how hard it is to extract
(building a rig to get at deep deposits is non-trivial. Coal is less
troublesome, particularly if you're willing to just throw people at it
and don't mine if they die unpleasantly in large numbers
.), it might
not be economically feasible
, however.

Steam engines are specifically referenced as being used for airships
(the compact, oil-driven ones.) We should have a rail system, or at
least lines between the more major, technologically developed cities
(the Serendipity-Muon Express, say.)

Steam cars are quite possible if you have compact steam engines,
however to actually provide any advantage over trains, you need a
network of good
, paved roads all over, which I don't see us as
having. Rail lines between major cities and draft animals from the
rail to your final destination seems much more likely given our
current state of infrastructure.

It is almost certain that steam engines would also be used as motive
power in factories, particularly in areas that don't have a natural
source of water power. Even if you do have water power, you could
have an advantage, since it would have allowed you to serve as a
manufacturing base before the invention
of the steam engine, giving
you a competitive edge when it comes to building factories that do
lots of things from a single drive.

Since coal is likely to be less expensive than oil, oil-based
steam
engines would almost certainly be confined to airships, steam cars,
and other areas where lower weight is required. For trains (where
you'll be hauling freight anyway) and stationary engines to run
industry, coal would be much better.

There are two ways we could have
steam engines.

!!!Cargo Cultism

The citizens of Loka do not know how steam engines work, at least not
completely. They can build them, perhaps they found several working
prototypes that they adapted. For this
to be a possible origin, they
would have had to find working prototypes of the compact versions,
rather than developed them.

However, even manufacturing such things presupposes a certain level
of
development. You need to be able to do very precise metal-working and
tempering. if you can build a steam-engine that doesn't blow up, you
can build a gun that shoots straight and you can build really awesome
cannons. You can also fit pipes that don
't leak, and seals that don't
fail. Even if you don't understand steam engines completely (for
example, why the Watt engine is better than its predecessors), you
should be able to build hydraulic and pneumatic devices. (That is
,
you should be able to build jacks for lifting heavy objects, hydraulic
presses and cutters, and it should be possible to build a series of
tubes linking buildings or offices within major cities
, though not
necessarily (and not likely) linking between cities at a distant.)

!!!Knowing Creation

This assumes that, in addition to finding steam engines of some sort,
you should know how they work and be able to make new steam engines
using the same principles. In this version, the citizens of Loka
understand thermodynamics and gas laws. If they understand both, they
could build engines that use the Stirling cycle. They could have
experimental refrigerators (if they can crack petroleum they should be
able to get ammonia, which makes a nasty but quite serviceable
refrigerant.) None of these things need necessarily be in common use
(given the endless winter, there probably isn't that much call for
refrigerators), but it also means that they should be at a point where
they can do experimentation with internal combustion engines. The
theory to make one should be known, but in practice they might be less
efficient than oil-based steam engines even though they could in

principle be made much lighter.
to:
You can't have steampunk without steam (well, I think you can, the Third Industrial Revolution gives an excellent platform for that.) So we have steam engines. The website refers to the newest engines being compact, oil-powered models. This is technologically reasonable since gasoline and kerosene generate more heat energy per pound than coal.

Depending on the how plentiful oil is and how hard it is to extract (building a rig to get at deep deposits is non-trivial
. Coal is less troublesome, particularly if you're willing to just throw people at it and don't mine if they die unpleasantly in large numbers.)

Steam engines are specifically referenced as being used for airships
(the compact, oil-driven ones.) We should have a rail system, or at least lines between the more major, technologically developed cities (the Serendipity-Muon Express, say.)

Steam cars are quite possible if you have compact steam engines, however to actually provide any advantage over trains, you need a network of good, paved roads all over, which I don't see us as having. Rail lines between major cities and draft animals from the rail to your final destination seems much more likely given our current state of infrastructure.

It is almost certain that steam engines would also be used as motive power in factories, particularly in areas that don't have a natural source
of water power. Even if you do have water power, you could
have an advantage, since it would have allowed you to serve as a manufacturing base before the invention of the
steam engine, giving you a competitive edge when it comes to building factories that do lots of things from a single drive.

Since coal is likely to be less expensive than oil, oil-based steam engines would almost certainly be confined to airships,
steam cars, and other areas where lower weight is required. For trains (where you'll be hauling freight anyway) and stationary engines to run industry, coal would be much better.

In addition
to finding steam engines of some sort, we know how they work and be able to make new steam engines using the same principles. The citizens of Loka understand thermodynamics and gas laws. They can build engines that use the Stirling cycle. They can have experimental refrigerators (if they can crack petroleum they should be able to get ammonia, which makes a nasty but quite serviceable refrigerant. You'd never use it at home, but you could make ice with it) None of these things need necessarily be in common use (given the endless winter, there probably isn't that much call for refrigerators), but it also means that they should be at a point where they can do experimentation with internal combustion engines. The theory to make one should be known, but in practice they might be less efficient than oil-based steam engines even though they could in principle be made much lighter.
Changed lines 23-30 from:
The technology should be available to build various pneumatic systems
(you could even do an elevator if you wanted, though I'd be surprised
if anyone would.) This is something of a natural follow-on from steam
power. Pumps for liquid or gas should be commercially available.
In areas where Naraka or some other organization has an interest in
improving the infrastructure, pneumatic message tube networks might
be
installed.
to:
The technology is available to build various pneumatic systems (you could even do an elevator if you wanted, though I'd be surprised if anyone would.) This is something of a natural follow-on from steam power. Pumps for liquid or gas should be commercially available. In areas where Naraka or some other organization has an interest in improving the infrastructure, pneumatic message tube networks might be installed.
Changed lines 27-28 from:
Let us resolve that this is, in large part, cargo cultist.
to:
This is, in large part, cargo cultist.
Changed lines 31-61 from:
Someone suggested in an RP that Ohm's Law was just being discovered in
the academy and people were treating it with suspicion. Therefore, I
propose the following knowledge:

* The identification of static and current electricity as the same
force. The Loka know that lightning is a spark, and they have
theories about an "electric fluid" moving from one body to another.
* Coloumb's law. They have only a rough estimate of the coupling
constant, but if they know gravity, and they have access to
electricity
, finding an inverse square law should be reasonable.
This would let them play with electrostatics.
* Capacitors. Big, fat ones
. The kind you make big sparks that kill
people with (you know, Leyden jars) not the kind you do actual
useful stuff with.
* Electrostatic induction. This is the means by which, when you move
a charge toward
a conductor, the electrons in the conductor
rearrange themselves. (They would think of it in terms of the flow
of electric fluid.) You can build Van de Graff generators and
Wimshurst machines andother fun toys that are great fun for
researchers wanting to shoot sparks through stuff to see what
happens.
* There is a relation between current electricity and magnetism. If
you give them a battery and a coil of wire and a nail, they can make
an electromagnet the way any school-child can. And they have taken
apart Svarga generators and seen magnets inside. But "Magnets and
electricity have something to do with eachother." is the extent of
their knowledge.

I believe that should make it interesting and realistic while also
being suitably limited
.
to:
Someone suggested in an RP that Ohm's Law was just being discovered in the academy and people were treating it with suspicion. Therefore, let us say that we have the following knowledge:

* The identification of static and current electricity as the same force. The Loka know that lightning is a spark, and they have theories about an "electric fluid" moving from one body to another.
* Coloumb's law. They have only a rough estimate of the coupling constant, but if they know gravity
, and they have access toelectricity, finding an inverse square law should be reasonable. This would let them play with electrostatics.
* Capacitors. Big, fat ones. The kind you make big sparks that kill people with (you know, Leyden jars) not the kind you do actual useful stuff with.
* Electrostatic induction. This is the means by which, when you move
a charge toward a conductor, the electrons in the conductor rearrange themselves. (They would think of it in terms of the flow of electric fluid.) You can build Van de Graff generators and Wimshurst machines andother fun toys that are great fun for researchers wanting to shoot sparks through stuff to see what happens.
* There is a relation between current electricity and magnetism. If you give them a battery and a coil of wire and a nail, they can make an electromagnet the way any school-child can. And they have taken apart Svarga generators and seen magnets inside. But "Magnets and electricity have something to do with eachother." is the extent of their knowledge.
Changed lines 41-66 from:
I believe we would also have the legacies from the Svarga:

* Simple generators, hand cranked say. They would not generate much
power even if they were adapted to work with a steam engine, but
serve as something they are determined to figure out. They can also
provide a medium source of electric current for soem purposes.
* Power source boxes. (Fuel cells, really good batteries, maybe a
heat sink.) Something of unknown operation that provides a
continuous, good quality direct current of small scale. These would
be of little practical use except for:
* Electronic doohickeys of some sort. Simple things: LEDs (it might
be funny if finding LEDs would retard the development of the
electric lightbulb by a century...since they'd be thinking LEDs are
how you're supposed to make electric light.), calculators, music
synthesizers. (Big Advanced Things might also be found, along the
same lines as the automata. Computers, say.) These would be too
complex to understand, in any recent time.
* Motors, little toy ones. Perhaps larger ones in scavenged machines,
but in a worse state of repair.

One practical consequence of what I outlined above is that even if
Serendipity DID have a Big Power Source underneath it that COULD run
an industrial system, they wouldn't know enough to do anything with
it. It might power experiments and Svarga artifacts, but for any
other purpose it may as well not exist.
to:
We should also have legacies from Svarga:

* Simple generators, hand cranked say. They would not generate much power even if they were adapted to work with a steam engine, but serve as something they are determined to figure out. They can also provide a reliable but small source of electric current.
* Power source boxes. (Fuel cells, really good batteries, maybe a thermocouple.) Something of unknown operation that provides a continuous, good quality direct current of small scale. These would be of little practical use except for:
* Electronic doohickeys of some sort. Simple things: LEDs (it might be funny if finding LEDs would retard the development of the electric lightbulb by a century...since they'd be thinking LEDs are how you're supposed to make electric light.), calculators, music synthesizers. (Big Advanced Things might also be found, along the same lines as the automata. Computers, say.) These would be too complex to understand in any reasonable time.
* Motors, little toy ones. Perhaps larger ones in scavenged machines, but in a worse state of repair.

One practical consequence of what I outlined above is that even if Serendipity DID have a Big Power Source underneath it that COULD run an industrial system, they wouldn't know enough to do anything with it. It might power experiments and Svargan artifacts, but for any other purpose it may as well not exist.
Changed lines 52-67 from:
In this schema, electricity wouldn't be used for much of anything
practical. You could have experiments over a sharp range with
Heinrich Hertz style spark-gap transmitters and receivers, but due to
the short range these would be more useful in demonstrating how little
is known.

What you could have is a telegraph. If they can copy the simple
generators and have an engine in the back of the telegraph office,
build an electromagnet, and run a copper wire, they can signal.

Not that I'm proposing we have a Loka-wide telegraph network, but we
could conceivably have one between two cities, and a Loka-wide
telegraph network would be a technologically possible thing that
people could actually expect to take on as a Grand Project and start
to see increasing rewards from with every new city added.
to:
In this schema, electricity wouldn't be used for much of anything practical. You could have experiments over a sharp range with Heinrich Hertz style spark-gap transmitters and receivers, but due to the short range these would be more useful in demonstrating how little is known.

What you could have is a telegraph. If they can copy the simple generators and have an engine in the back of the telegraph office, build an electromagnet, and run a copper wire, they can signal.

Not that I'm proposing we have a Loka-wide telegraph network, but we could conceivably have one between two cities, and a Loka-wide telegraph network would be a technologically possible thing that people could actually expect to take on as a Grand Project and start to see increasing rewards from with every new city added.
Changed lines 60-74 from:
The Bessemer process has been recently discovered. I would be
inclined to think this was a pre-requisite for the most modern
'ultra-compact' steam engines. There would also be means to get pure
supplies of copper, silver, gold, and tin. (If you can make steel,
you can refine the 'classical' metals.)

Nobody knows how to make aluminum or stainless steel, but there might
be artifacts of both. (And they would likely be very precious.)

More useful would be particularly hard alloys useful in cutting,
engraving, and machining parts for machines. Since nobody knows how
to make those alloys or even work with them, you could have the
tremendous usefulness and scarcity of modern alloy cutting bits be a
driving force of something.
to:
The Bessemer process has been recently discovered. I would be inclined to think this was a pre-requisite for the most modern 'ultra-compact' steam engines. There would also be means to get pure supplies of copper, silver, gold, and tin. (If you can make steel, you can refine the 'classical' metals.)

Nobody knows how to make aluminum or stainless steel, but there might be artifacts of both. (And they would likely be very precious.)

More useful would be particularly hard alloys useful in cutting, engraving, and machining parts for machines. Since nobody knows how to make those alloys or even work with them, you could have the tremendous usefulness and scarcity of modern alloy cutting bits be a driving force of something.
Changed lines 70-79 from:
We have the capacity to make things out of metal to our
specifications. We can cut very accurate gears and very accurate
screws. We can make cams, build chains, and have pantographs and
other tools to allow very delicate engraving. Since we can make
engines, we can make all the things you need to make engines (pipes
and fittings and valves.) all very well.

If we can make hydraulics (which, I think, we should be able to in
some capacity) we could have dye presses.
to:
We have the capacity to make things out of metal to our specifications. We can cut very accurate gears and very accurate screws. We can make cams, build chains, and have pantographs and other tools to allow very delicate engraving. Since we can make engines, we can make all the things you need to make engines (pipes and fittings and valves.) all very well.

If we can make hydraulics (which, I think, we should be able to in some capacity) we could have dye presses.
Changed lines 76-106 from:
But that doesn't mean we have mass production. We would have the
technological capability to start doing mass production, but we may
not have come upon it.

The description of the Naraka corporation on the website implies that
we do have it, and that things they make are somewhat ubiquitous
in the world.

Essentially, it's a question of how easy you want it to be for Joe
Schmoe to have a bicycle or for a small business owner to buy an
engine and a loom. if we have manufacturing with standardized parts,
we get mechanical devices being a part of people's lives. If we
don't, we have the very rich ordering bespoke machines but most people
not coming into contact with them. (Plus, with mass manufacture comes
interchangeable parts, and I love the idea of the Naraka Man coming
out to replace a piece in your engine. The alternative is having to
build an all-new engine.)

My intuition is that the bread and butter (steam engines and guns)
machines and a whole slew of parts (standardized gears, screws,
brackets, springs, and so on) would be built en masse identically.
The latter would be especially valuable since it would mean people can
build bespoke machines without having to have an entire foundry and
machine shop.

More exotic stuff could still be quite rare by virtue of pulling in
experimental technology that either isn't well understood or that they
don't know how to mass produce. (Permanent magnets come to mind as
something that would be difficult for them to produce in quantity
but.)
to:
But that doesn't mean we have mass production. We would have the technological capability to start doing mass production, but we may not have come upon it.

The description of the Naraka corporation on the website implies that we do have it, and that things they make are somewhat ubiquitous in the world.

Essentially, it's a question of how easy you want it to be for Joe Schmoe to have a bicycle or for a small business owner to buy an engine and a loom. if we have manufacturing with standardized parts, we get mechanical devices being a part of people's lives. If we don't, we have the very rich ordering bespoke machines but most people not coming into contact with them. (Plus, with mass manufacture comes interchangeable parts, and I love the idea of the Naraka Man coming out to replace a piece in your engine. The alternative is having to build an all-new engine.)

My intuition is that the bread and butter (steam engines and guns) machines and a whole slew of parts (standardized gears, screws, brackets, springs, and so on) would be built en masse identically. The latter would be especially valuable since it would mean people can build bespoke machines without having to have an entire foundry and machine shop.

More exotic stuff could still be quite rare by virtue of pulling in experimental technology that either isn't well understood or that they don't know how to mass produce. (Permanent magnets come to mind as something that would be difficult for them to produce in quantity.)
Changed lines 88-103 from:
Good quality glass blown or poured. Some enterprising soul might
invent the plate glass process and make windows cheaper. Flint glass
is an awfully nice thing to have and we can get it, so long as you
don't mind people playing with lead.

Given a lack of plastic, fiberglass and celluloid would both be very
useful. (And celluloid is reasonably easy to make with basic
chemistry. It was the plastic of the 1800s.)

I don't think we would have natural rubber (because it's too cold) or
synthetic rubber (because we don't know how
.) which might become a
problem at some point, like when you want tires. (I've been trying to
think of substitute and the best I can think of is you just wait and
hope for someone to get luck playing with the coal tar and petroleum

and make sticky gunk you can smear on cloth and build a bicycle tire.)
to:
Good quality glass, blown or poured. Some enterprising soul might invent the plate glass process and make windows cheaper. Flint glass is an awfully nice thing to have and we can get it, so long as you don't mind people playing with lead.

Given a lack of plastic, fiberglass and celluloid would both be very useful. (And celluloid is reasonably easy to make with basic chemistry. It was the plastic of the 1800s.)

We might have natural rubber from warm spots like Esquemelin, which might be useful if you want tires.
(Failing that, you could hope for someone to get lucky playing with the coal tar and petroleum and make sticky gunk you can smear on cloth and build a bicycle tire.)
Changed lines 97-123 from:
You can have steam engines and not have any mechanisms worth turning
with them, but it's not nearly as much fun. And gear assemblies and
springs and so on are among the easiest things in the world to learn
by taking apart devices and just looking at them with your eyes.

Therefore, in keeping with the above, and the building of a difference
engine, mechanical devices of great complexity should be possible,
affordable, and common.

An example of something I would expect to exist and be in use would be
a steam powered Jacquard loom weaving complex patterns mostly by
itself (so long as people feed in the thread, do maintenance, make
sure it's not gummed up.)

Even without a full programmable mechanical computer, there could be a
reasonable trade for people familiar with various machines to design
new cards to do new patterns. (You could have automated cutters, to
have machines that help build machine parts...)

!Chemistry

They are still in qualitative rather than quantitative analysis, which
leaves them messing about with nonsense like phlogiston. But they
have a notion of chemical elements, acids, bases, properties of
various substances. And with all the petroleum fractions and coal
tar, they likely have the ability to make lovely dyes, aspirin, and
similar useful things
.
to:
You can have steam engines and not have any mechanisms worth turning with them, but it's not nearly as much fun. And gear assemblies and springs and so on are among the easiest things in the world to learn by taking apart devices and just looking at them with your eyes.

Therefore, in keeping with the above, and the building of a difference engine, mechanical devices of great complexity should be possible, affordable, and common.

An example of something I would expect to exist and be in use would be a steam powered Jacquard loom weaving complex patterns mostly by itself (so long as people feed in the thread, do maintenance, make sure it's not gummed up.)

Even without a full programmable mechanical computer, there could be a reasonable trade for people familiar with various machines to design new cards to do new patterns. (You could have automated cutters, to have machines that help build machine parts...)

!Automata

Svargan made, no soul gems
.
July 13, 2011, at 02:15 AM CST by Amjad - More Technology
Changed lines 4-7 from:
!In Common Use

!
!Steam
to:
!Steam
Changed lines 14-15 from:
and don't mine if they die unpleasantly in large numbers.)
to:
and don't mine if they die unpleasantly in large numbers.), it might
not be economically feasible, however.
Changed line 32 from:
have an advantage, since it would have allowed you to sever as a
to:
have an advantage, since it would have allowed you to serve as a
Added lines 82-286:

!Pneumatics

The technology should be available to build various pneumatic systems
(you could even do an elevator if you wanted, though I'd be surprised
if anyone would.) This is something of a natural follow-on from steam
power. Pumps for liquid or gas should be commercially available.
In areas where Naraka or some other organization has an interest in
improving the infrastructure, pneumatic message tube networks might
be installed.

!Electricity

Let us resolve that this is, in large part, cargo cultist.

!! Knowledge

Someone suggested in an RP that Ohm's Law was just being discovered in
the academy and people were treating it with suspicion. Therefore, I
propose the following knowledge:

* The identification of static and current electricity as the same
force. The Loka know that lightning is a spark, and they have
theories about an "electric fluid" moving from one body to another.
* Coloumb's law. They have only a rough estimate of the coupling
constant, but if they know gravity, and they have access to
electricity, finding an inverse square law should be reasonable.
This would let them play with electrostatics.
* Capacitors. Big, fat ones. The kind you make big sparks that kill
people with (you know, Leyden jars) not the kind you do actual
useful stuff with.
* Electrostatic induction. This is the means by which, when you move
a charge toward a conductor, the electrons in the conductor
rearrange themselves. (They would think of it in terms of the flow
of electric fluid.) You can build Van de Graff generators and
Wimshurst machines andother fun toys that are great fun for
researchers wanting to shoot sparks through stuff to see what
happens.
* There is a relation between current electricity and magnetism. If
you give them a battery and a coil of wire and a nail, they can make
an electromagnet the way any school-child can. And they have taken
apart Svarga generators and seen magnets inside. But "Magnets and
electricity have something to do with eachother." is the extent of
their knowledge.

I believe that should make it interesting and realistic while also
being suitably limited.

!! Artifacts

I believe we would also have the legacies from the Svarga:

* Simple generators, hand cranked say. They would not generate much
power even if they were adapted to work with a steam engine, but
serve as something they are determined to figure out. They can also
provide a medium source of electric current for soem purposes.
* Power source boxes. (Fuel cells, really good batteries, maybe a
heat sink.) Something of unknown operation that provides a
continuous, good quality direct current of small scale. These would
be of little practical use except for:
* Electronic doohickeys of some sort. Simple things: LEDs (it might
be funny if finding LEDs would retard the development of the
electric lightbulb by a century...since they'd be thinking LEDs are
how you're supposed to make electric light.), calculators, music
synthesizers. (Big Advanced Things might also be found, along the
same lines as the automata. Computers, say.) These would be too
complex to understand, in any recent time.
* Motors, little toy ones. Perhaps larger ones in scavenged machines,
but in a worse state of repair.

One practical consequence of what I outlined above is that even if
Serendipity DID have a Big Power Source underneath it that COULD run
an industrial system, they wouldn't know enough to do anything with
it. It might power experiments and Svarga artifacts, but for any
other purpose it may as well not exist.

!!Technologies

In this schema, electricity wouldn't be used for much of anything
practical. You could have experiments over a sharp range with
Heinrich Hertz style spark-gap transmitters and receivers, but due to
the short range these would be more useful in demonstrating how little
is known.

What you could have is a telegraph. If they can copy the simple
generators and have an engine in the back of the telegraph office,
build an electromagnet, and run a copper wire, they can signal.

Not that I'm proposing we have a Loka-wide telegraph network, but we
could conceivably have one between two cities, and a Loka-wide
telegraph network would be a technologically possible thing that
people could actually expect to take on as a Grand Project and start
to see increasing rewards from with every new city added.

!Metallurgy

The Bessemer process has been recently discovered. I would be
inclined to think this was a pre-requisite for the most modern
'ultra-compact' steam engines. There would also be means to get pure
supplies of copper, silver, gold, and tin. (If you can make steel,
you can refine the 'classical' metals.)

Nobody knows how to make aluminum or stainless steel, but there might
be artifacts of both. (And they would likely be very precious.)

More useful would be particularly hard alloys useful in cutting,
engraving, and machining parts for machines. Since nobody knows how
to make those alloys or even work with them, you could have the
tremendous usefulness and scarcity of modern alloy cutting bits be a
driving force of something.

!Manufacturing

!!Making Stuff

We have the capacity to make things out of metal to our
specifications. We can cut very accurate gears and very accurate
screws. We can make cams, build chains, and have pantographs and
other tools to allow very delicate engraving. Since we can make
engines, we can make all the things you need to make engines (pipes
and fittings and valves.) all very well.

If we can make hydraulics (which, I think, we should be able to in
some capacity) we could have dye presses.

!!Making Lots of Stuff

But that doesn't mean we have mass production. We would have the
technological capability to start doing mass production, but we may
not have come upon it.

The description of the Naraka corporation on the website implies that
we do have it, and that things they make are somewhat ubiquitous
in the world.

Essentially, it's a question of how easy you want it to be for Joe
Schmoe to have a bicycle or for a small business owner to buy an
engine and a loom. if we have manufacturing with standardized parts,
we get mechanical devices being a part of people's lives. If we
don't, we have the very rich ordering bespoke machines but most people
not coming into contact with them. (Plus, with mass manufacture comes
interchangeable parts, and I love the idea of the Naraka Man coming
out to replace a piece in your engine. The alternative is having to
build an all-new engine.)

My intuition is that the bread and butter (steam engines and guns)
machines and a whole slew of parts (standardized gears, screws,
brackets, springs, and so on) would be built en masse identically.
The latter would be especially valuable since it would mean people can
build bespoke machines without having to have an entire foundry and
machine shop.

More exotic stuff could still be quite rare by virtue of pulling in
experimental technology that either isn't well understood or that they
don't know how to mass produce. (Permanent magnets come to mind as
something that would be difficult for them to produce in quantity
but.)

!Other Materials

Good quality glass blown or poured. Some enterprising soul might
invent the plate glass process and make windows cheaper. Flint glass
is an awfully nice thing to have and we can get it, so long as you
don't mind people playing with lead.

Given a lack of plastic, fiberglass and celluloid would both be very
useful. (And celluloid is reasonably easy to make with basic
chemistry. It was the plastic of the 1800s.)

I don't think we would have natural rubber (because it's too cold) or
synthetic rubber (because we don't know how.) which might become a
problem at some point, like when you want tires. (I've been trying to
think of substitute and the best I can think of is you just wait and
hope for someone to get luck playing with the coal tar and petroleum
and make sticky gunk you can smear on cloth and build a bicycle tire.)

!Mechanism

You can have steam engines and not have any mechanisms worth turning
with them, but it's not nearly as much fun. And gear assemblies and
springs and so on are among the easiest things in the world to learn
by taking apart devices and just looking at them with your eyes.

Therefore, in keeping with the above, and the building of a difference
engine, mechanical devices of great complexity should be possible,
affordable, and common.

An example of something I would expect to exist and be in use would be
a steam powered Jacquard loom weaving complex patterns mostly by
itself (so long as people feed in the thread, do maintenance, make
sure it's not gummed up.)

Even without a full programmable mechanical computer, there could be a
reasonable trade for people familiar with various machines to design
new cards to do new patterns. (You could have automated cutters, to
have machines that help build machine parts...)

!Chemistry

They are still in qualitative rather than quantitative analysis, which
leaves them messing about with nonsense like phlogiston. But they
have a notion of chemical elements, acids, bases, properties of
various substances. And with all the petroleum fractions and coal
tar, they likely have the ability to make lovely dyes, aspirin, and
similar useful things.
July 12, 2011, at 09:29 PM CST by Amjad - Initial Creation: Steam
Added lines 1-82:
This is a Work in Progress intended as a platform to clarify the
technological and scientific status of Winter's Oasis.

!In Common Use

!!Steam

You can't have steampunk without steam. So we have steam engines.
Text refers to the newest engines being compact, oil-powered models.
This is technologically reasonable since gasoline and kerosene
generate more heat energy per pound than coal.

Depending on the how plentiful oil is and how hard it is to extract
(building a rig to get at deep deposits is non-trivial. Coal is less
troublesome, particularly if you're willing to just throw people at it
and don't mine if they die unpleasantly in large numbers.)

Steam engines are specifically referenced as being used for airships
(the compact, oil-driven ones.) We should have a rail system, or at
least lines between the more major, technologically developed cities
(the Serendipity-Muon Express, say.)

Steam cars are quite possible if you have compact steam engines,
however to actually provide any advantage over trains, you need a
network of good, paved roads all over, which I don't see us as
having. Rail lines between major cities and draft animals from the
rail to your final destination seems much more likely given our
current state of infrastructure.

It is almost certain that steam engines would also be used as motive
power in factories, particularly in areas that don't have a natural
source of water power. Even if you do have water power, you could
have an advantage, since it would have allowed you to sever as a
manufacturing base before the invention of the steam engine, giving
you a competitive edge when it comes to building factories that do
lots of things from a single drive.

Since coal is likely to be less expensive than oil, oil-based steam
engines would almost certainly be confined to airships, steam cars,
and other areas where lower weight is required. For trains (where
you'll be hauling freight anyway) and stationary engines to run
industry, coal would be much better.

There are two ways we could have steam engines.

!!!Cargo Cultism

The citizens of Loka do not know how steam engines work, at least not
completely. They can build them, perhaps they found several working
prototypes that they adapted. For this to be a possible origin, they
would have had to find working prototypes of the compact versions,
rather than developed them.

However, even manufacturing such things presupposes a certain level of
development. You need to be able to do very precise metal-working and
tempering. if you can build a steam-engine that doesn't blow up, you
can build a gun that shoots straight and you can build really awesome
cannons. You can also fit pipes that don't leak, and seals that don't
fail. Even if you don't understand steam engines completely (for
example, why the Watt engine is better than its predecessors), you
should be able to build hydraulic and pneumatic devices. (That is,
you should be able to build jacks for lifting heavy objects, hydraulic
presses and cutters, and it should be possible to build a series of
tubes linking buildings or offices within major cities, though not
necessarily (and not likely) linking between cities at a distant.)

!!!Knowing Creation

This assumes that, in addition to finding steam engines of some sort,
you should know how they work and be able to make new steam engines
using the same principles. In this version, the citizens of Loka
understand thermodynamics and gas laws. If they understand both, they
could build engines that use the Stirling cycle. They could have
experimental refrigerators (if they can crack petroleum they should be
able to get ammonia, which makes a nasty but quite serviceable
refrigerant.) None of these things need necessarily be in common use
(given the endless winter, there probably isn't that much call for
refrigerators), but it also means that they should be at a point where
they can do experimentation with internal combustion engines. The
theory to make one should be known, but in practice they might be less
efficient than oil-based steam engines even though they could in
principle be made much lighter.

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